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Answer by Andrew-Garrison

I emailed the author of UnityFS directly, and this is what he had to say about it:> It wont support multiple control surfaces on the same wing section. However you can make your wing out of multiple...

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Answer by Andrew-Garrison

I asked the same question on the Unity3D subreddit, and I got a [great answer][1]:> "I don't think its a new feature, but in this [interview][2] they explain that adjusting the max angular velocity...

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Answer by Andrew-Garrison

We're having the same issue. Moving the znear from 0.1 to 1 improves the flickering, but is not an acceptable solution for our project.

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Answer by Andrew-Garrison

Ugh! That game looks like complete garbage! All jokes aside, when [I made the terrain for SimpleRockets][1] I was using OpenGL so I used a mesh and I would recommend using a mesh in Unity as well....

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Answer by Andrew-Garrison

I just had the same problem. It appeared to be because our meshes had some normals with a zero magnitude. Fixing the meshes fixed the problem for us.

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